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After resigning, a secret agent is abducted and taken to what looks like an idyllic village, but is really a bizarre Kafkaesque prison. His warders demand information. He gives them nothing, but only tries to escape.
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Watch 30 days FreeAfter witnessing the trials of Number 2 and Number 48 and meeting the President of the Assembly, Number 6 escapes during the chaos that follows.
After witnessing the trials of Number 2 and Number 48 and meeting the President of the Assembly, Number 6 escapes during the chaos that follows.
Because all other attempts to break Number 6 have failed, Number 2 decides to engage him in a game where one of them will end up dead.
Because all other attempts to break Number 6 have failed, Number 2 decides to engage him in a game where one of them will end up dead.
With his mind transferred to another body, Number 6 wakes up in his London flat and can't convince his colleagues who he is. He takes off to Austria to find the one man who can help him, the person Number 2 wants him to find.
With his mind transferred to another body, Number 6 wakes up in his London flat and can't convince his colleagues who he is. He takes off to Austria to find the one man who can help him, the person Number 2 wants him to find.
After a brawl Number 6 is declared "unmutual" and is made to think that he has undergone "instant social treatment."
After a brawl Number 6 is declared "unmutual" and is made to think that he has undergone "instant social treatment."
Number Six hears of an assassination plot against Number Two, but it's the new Number Two doing all the plotting against the retiring Number Two.
Number Six hears of an assassination plot against Number Two, but it's the new Number Two doing all the plotting against the retiring Number Two.
Inspired by a large chess game with people taking the place of the game pieces, Number 6 formulates a new escape plan with some compatriots.
Inspired by a large chess game with people taking the place of the game pieces, Number 6 formulates a new escape plan with some compatriots.
Number 6 comes across a body that has washed ashore with a radio. After sending the body back out to sea, he tries to use the radio to get rescued.
Number 6 comes across a body that has washed ashore with a radio. After sending the body back out to sea, he tries to use the radio to get rescued.
An instant learning process becomes the Village's latest fad, but Number 6 is sure that Number 2 is using it as a brain washing tool.
An instant learning process becomes the Village's latest fad, but Number 6 is sure that Number 2 is using it as a brain washing tool.
Number Six wakes up with a new identity. Now he's Number Twelve. Worse, Number Two asks him to impersonate someone--Number Six. But the new Number Six is more like him than he is.
Number Six wakes up with a new identity. Now he's Number Twelve. Worse, Number Two asks him to impersonate someone--Number Six. But the new Number Six is more like him than he is.
Number 2 believes that Number 6 resigned because he was going to sell out. Using dream manipulation, Number 2 tries to determine which one of three possible candidates Number 6 was dealing with.
Number 2 believes that Number 6 resigned because he was going to sell out. Using dream manipulation, Number 2 tries to determine which one of three possible candidates Number 6 was dealing with.
After resigning, a secret agent is abducted and taken to what looks like an idyllic village, but is really a bizarre Kafkaesque prison. His warders demand information. He gives them nothing, but only tries to escape.
Patrick McGoohan , Fenella Fielding , Peter Swanwick
Jack Shampan
ITC Entertainment , Everyman Films
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as Number Six
as Loudspeaker Announcer